30, 2010 Dungeons & Dragons in Contemporary Art: A Panel Discussion
Dungeons & Dragons in Contemporary Art: A Panel Discussion
November 6, 2010
Open to the public
Art and games are both forms of ritualized human creativity.
When Marcel Duchamp gave up the former to pursue the latter, he famously said ”I have come to the personal conclusion that while all artists are not chess players, all chess players are artists.”
The interface between art and games is especially provocative for many artists whose imaginations were shaped by the 1974 publication of Dungeons & Dragons, which founded a uniquely free-form and collaborative genre of role-playing games.
This panel brings together contemporary artists who play within the realm of role playing games. Using these games as more than a vehicle for nostalgic posturing, these artists critically engage RPGs as tools for creative intervention, criticism, and shared experience.
Participants include the artists Casey Jex Smith, Chris Hagerty, Ryan Browning, Sean McCarthy, Timothy Hutchings and Zak Smith, with Tavis Allison as moderator.